TGA to JPG Converter
Convert Targa renders and screenshots into compact JPEGs for sharing — quality slider, background colour for alpha, batch conversion.
TGA to JPG Converter
🔒 Processed on your device with the browser's own image engine — nothing is uploaded, and re-encoding strips EXIF metadata such as GPS location.
Drop files on the left — or tap a sample above.
- TGANone or RLE (lossless) · 8, 15, 16, 24 or 32 bits per pixel · alpha: 8-bit alpha (32-bit files)
- JPGLossy (DCT) · 8-bit per channel (12-bit rare) · alpha: None
- TipSharing a texture with transparency? Pick a neutral grey background so edges stay visible.
- PrivacyFiles never leave your device; re-encoding drops EXIF/GPS metadata.
Format facts checked October 2026.
Runs in your browser — nothing you enter is uploaded or stored.
Scratchpad auto-saved
How it works — in four simple steps
No signup and nothing to install — it all runs in your browser.
Add TGA files
Drop, choose or paste them — or press the sample preset above.
Set the JPG options
Sharing a texture with transparency? Pick a neutral grey background so edges stay visible.
Convert
Press Convert — results appear with a before/after slider, sizes and format details.
Download
Save each file or everything as a ZIP.
Sharing a texture with transparency? Pick a neutral grey background so edges stay visible.
Features
Quality you control
A quality slider and a fill colour for transparent areas.
Built-in TGA decoder
Reads RLE and raw, true-colour, grayscale and colour-mapped TGAs at any bit depth.
Batch + before/after
Convert many files at once, compare with the slider, download individually or as a ZIP.
Nothing uploaded
Decoding and encoding run in your browser tab; the files never leave your device.
About the TGA to JPG Converter
Render farms, game-capture tools and 3D packages often output TGA frames, which are large and can't be previewed online. JPEG is the easy way to share stills in chats, reviews and portfolios.
Your TGA is read by our own decoder: colour-mapped, true-colour and grayscale images (types 1, 2, 3) and their RLE versions (9, 10, 11), at 8, 15, 16, 24 or 32 bits per pixel, with the origin bits honoured and unused all-zero alpha detected.
The JPG is written by your browser's JPEG encoder at the quality you choose; transparent areas are composited onto the fill colour first, since JPEG has no alpha channel.
TGA vs JPG compared
| Property | TGA | JPG |
|---|---|---|
| Origin / standard | Truevision, 1984 · TGA 2.0 (1989) | ITU-T T.81 · JFIF (1992) |
| Compression | None or RLE (lossless) | Lossy (DCT) |
| Transparency | 8-bit alpha (32-bit files) | None |
| Colour depth | 8, 15, 16, 24 or 32 bits per pixel | 8-bit per channel (12-bit rare) |
| Animation / pages | No | No |
| Maximum size | 65,535 × 65,535 px | 65,535 × 65,535 px |
| Typical use | Game textures, 3D renders, VFX frames | Photos, camera images, email |
| Opens in | Photoshop, GIMP, Blender, game engines — not browsers | Everything |
Measured on our sample
What this page produced from its built-in sample (a 960 × 640 RLE TGA), with each preset:
| Setting | Input | Output | Notes |
|---|---|---|---|
| Default settings | 1.13 MB · 960 × 640 | 42.3 KB · 960 × 640 | |
| 70% quality | 1.13 MB · 960 × 640 | 24.3 KB · 960 × 640 |
Measured with this page’s converter in Chromium (October 2026). Press the sample preset above to reproduce; your own images will differ with their content.
Things to know
- Alpha is lost. JPG has no transparency; the alpha channel is composited onto the background colour.
- Not for textures you'll reuse. JPEG compression adds artefacts; keep the TGA or a PNG as the master for game assets.