DDS to JPG Converter
Turn .dds textures into small JPEGs for previews, mod pages and forum posts — any BC1–BC5 or uncompressed DDS, alpha flattened onto your chosen colour.
DDS to JPG Converter
🔒 Processed on your device with the browser's own image engine — nothing is uploaded, and re-encoding strips EXIF metadata such as GPS location.
Drop files on the left — or tap a sample above.
- DDSGPU block compression BC1–BC7 or none · BC1: 4 bits/pixel · BC3: 8 bits/pixel · BGRA: 32 · alpha: 1-bit (BC1), 4-bit (BC2) or interpolated 8-bit (BC3)
- JPGLossy (DCT) · 8-bit per channel (12-bit rare) · alpha: None
- TipSharing a texture with transparency? Use DDS to PNG so the alpha is visible, or choose a checker-like grey background here.
- PrivacyFiles never leave your device; re-encoding drops EXIF/GPS metadata.
Format facts checked October 2026.
Runs in your browser — nothing you enter is uploaded or stored.
Scratchpad auto-saved
How it works — in four simple steps
No signup and nothing to install — it all runs in your browser.
Add DDS files
Drop, choose or paste them — or press the sample preset above.
Set the JPG options
Sharing a texture with transparency? Use DDS to PNG so the alpha is visible, or choose a checker-like grey background here.
Convert
Press Convert — results appear with a before/after slider, sizes and format details.
Download
Save each file or everything as a ZIP.
Sharing a texture with transparency? Use DDS to PNG so the alpha is visible, or choose a checker-like grey background here.
Features
Quality you control
A quality slider and a fill colour for transparent areas.
Built-in DDS decoder
Reads BC1–BC5 and uncompressed DDS, including DX10 headers.
Batch + before/after
Convert many files at once, compare with the slider, download individually or as a ZIP.
Nothing uploaded
Decoding and encoding run in your browser tab; the files never leave your device.
About the DDS to JPG Converter
Mod pages, wikis and Discord servers need screenshots and previews of textures, but nobody can open .dds in a browser. JPG is the smallest universally viewable option for sharing.
Your DDS is read by our own decoder: BC1/DXT1 (with 1-bit alpha), BC2/DXT3, BC3/DXT5, BC4 (ATI1) and BC5 (ATI2, with the normal map's blue channel reconstructed), uncompressed RGB/RGBA/luminance via channel masks, and DX10 extended headers. The largest mip level is shown.
The JPG is written by your browser's JPEG encoder at the quality you choose; transparent areas are composited onto the fill colour first, since JPEG has no alpha channel.
DDS vs JPG compared
| Property | DDS | JPG |
|---|---|---|
| Origin / standard | Microsoft DirectX 7 (1999) | ITU-T T.81 · JFIF (1992) |
| Compression | GPU block compression BC1–BC7 or none | Lossy (DCT) |
| Transparency | 1-bit (BC1), 4-bit (BC2) or interpolated 8-bit (BC3) | None |
| Colour depth | BC1: 4 bits/pixel · BC3: 8 bits/pixel · BGRA: 32 | 8-bit per channel (12-bit rare) |
| Animation / pages | No (mipmaps, cubemaps, arrays) | No |
| Maximum size | 16,384 px on Direct3D 11+ hardware | 65,535 × 65,535 px |
| Typical use | DirectX game textures, mods | Photos, camera images, email |
| Opens in | Visual Studio, GIMP, Paint.NET, game tools — not browsers | Everything |
Measured on our sample
What this page produced from its built-in sample (a 1024 × 512 BC3 DDS with mipmaps), with each preset:
| Setting | Input | Output | Notes |
|---|---|---|---|
| Default settings | 682.8 KB · 1024 × 512 | 37.8 KB · 1024 × 512 | |
| 70% quality | 682.8 KB · 1024 × 512 | 21.6 KB · 1024 × 512 |
Measured with this page’s converter in Chromium (October 2026). Press the sample preset above to reproduce; your own images will differ with their content.
Things to know
- JPG is lossy. Don't use the JPG as a source to re-make textures — use DDS to PNG for that.
- BC7 / BC6H. Newer BC7 and HDR BC6H textures aren't decoded yet.